Game guide · HZYUANPAI
Learn the rules of Netwalk
Begin with the basic rule, then follow the result of your action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move. A new 5×5 network is created and its tiles are rotated.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Give this approach a try
Check the rule below as you play. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Start a new round when you are ready to try again.
What the game asks you to do
Use the controls beside the game rather than guessing the rules. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation.
Start here and follow along
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Keyboard and screen controls
Take a moment to check the current turn. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game area remains available above the explanation.
A useful example
Use the controls beside the game rather than guessing the rules. A tile with north and east cables connects only to matching south and west cables on those neighbours. The game area remains available above the explanation.
An important reminder
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Start a new round when you are ready to try again.
Answers about the rules and controls
When I start, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The worked example offers another way to follow the rule.
When I start, how do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The controls work with mouse or touch.
For this game, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. A new round resets the current game.
When I start, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. No download or player account is required.
For this game, what rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. The instructions above use these same rules.
How many people can play here?
Solo. This is local browser play, not internet matchmaking. No download or player account is required.
Why are some tiles green?
They have a chain of matching cable ends to the central server. A new round resets the current game.
On this page, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. The instructions above use these same rules.
Is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. You can start a new round from the game controls.
During a round, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The controls work with mouse or touch.